After a couple of years of studying graphic design, I became a little detached from my animation and 3D work. So to get back into everything I decided to work through a doughnut tutorial created by Blender Guru. I also wanted to learn blender's physics particle systems. 
Doughnut base
Doughnut base
Adding icing
Adding icing
Adding sprinkles
Adding sprinkles
More sprinkles!
More sprinkles!
Colour
Colour
Final render
Final render
Overall Breakdown
Throughout the process of making this doughnut, I learned a lot about the geometry node system within Blender. With this, I was able to use it twice to make the sprinkles distribute around the icing in a randomized pattern using weight painting and math to create and randomize my sprinkle models across the X and Y axes. As well as convert a plane to sprinkles.
Sprinkle Geometry node Breakdown
Background sprinkles geometry node breakdown
Key Light
Key Light
Fill Light
Fill Light
Rim light
Rim light
Lighting Breakdown
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